feat(build): generate slot target objects
Add generated targets::<slot> wrapper objects so partial swaps read as target.put/append/replace while preserving existing lower-aware commands and IntoEffect wiring. req: dx/006 req: codegen/001 req: codegen/002 req: component/003
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@@ -11,7 +11,7 @@ The example is a server-first Kanban board with:
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- add-card form
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- move-left / move-right card controls
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- delete-card controls
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- generated resource commands for checked slot updates
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- generated target objects for checked slot updates
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- tuple-composed `IntoEffect` / `application/slhx` responses
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- SSE presence updates
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@@ -27,7 +27,7 @@ mod tests {
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#[test]
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fn kanban_board_updates_generated_slot() {
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fn render_board() -> impl IntoEffect {
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super::ui::put(board::slots::board, &empty_board())
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board::targets::board.put(&empty_board())
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}
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let effect = inspect(render_board());
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@@ -10,7 +10,7 @@ use slhx_axum::{
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InteractionRequest, PageRequest,
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};
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use slhx_kanban_example::ui::{self, board as board_ui};
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use slhx_kanban_example::ui::board::{forms, handles, slots};
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use slhx_kanban_example::ui::board::{forms, handles, slots, targets};
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use slhx_kanban_example::ui::board_card::handles as card_handles;
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use std::collections::BTreeMap;
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use std::convert::Infallible;
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@@ -138,13 +138,13 @@ async fn interact(
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// req: push/001 req: push/003 req: examples/001
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async fn events(Query(params): Query<BTreeMap<String, String>>) -> impl IntoResponse {
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if params.contains_key("once") {
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let effect = ui::put(slots::presence, &Presence { count: 1 });
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let effect = targets::presence.put(&Presence { count: 1 });
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return sse(stream::iter([Ok::<_, Infallible>(effect.into_batch(ui::BUILD_FINGERPRINT))]).boxed());
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}
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let batches = stream::unfold(1_u64, |count| async move {
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tokio::time::sleep(Duration::from_secs(4)).await;
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let effect = ui::put(slots::presence, &Presence { count });
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let effect = targets::presence.put(&Presence { count });
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Some((Ok::<_, Infallible>(effect.into_batch(ui::BUILD_FINGERPRINT)), count + 1))
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})
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.boxed();
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@@ -206,7 +206,7 @@ fn registry(state: Arc<AppState>) -> impl DispatchRegistry {
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fn board_effects(board: &BoardState, notice: &'static str) -> impl IntoEffect {
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(
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ui::put(slots::board, &board_view(board)),
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targets::board.put(&board_view(board)),
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slots::notice.text(notice),
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forms::create_card.clear("title"),
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)
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